Last Day (January 30)


Last day (January 30) This is the last day the deadline is today.

 But how was the day and how was working on the project for us?


 The day was still relaxed at the beginning, but just as quickly as the deadline came, the atmosphere was already stressful. Luckily there were only small bugs that were quickly fixed. The final rest of the documentation was quickly completed. And some things for the UI were missing, which is why we worked on them quickly. Saved everything quickly and made a build from the Unity project.


 Zack, there was no turning back. The game has been submitted. 


But how was the project for us? 


The start was really relaxed, everyone did their tasks and diligently asked for feedback in the group. What you quickly got one. Over time, the situation became tenser, and some things were not finished in time, which is why other group members were scheduled as a backup if one person dropped out. Our planning, as initially thought, was not fully thought through and a lot was discarded. The stress and the longer work came to us faster and faster, which we wanted to avoid from the start.

 But in addition to all the negative things, we also learned a lot. We now know what our strengths and weaknesses are. What we should pay attention to next time and that minimalism is sometimes not as bad as you think. Thanks for reading and have fun with the game.

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